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Fishinator

Project type

Crash Game

Date

2022

The second of the 'crash games' I worked on for Solidicon. An excellent team with a clear vision to be successful in their field.
I gained great experience of working on video games, making the best possible sounds and music that fit exactly 'in-engine', without any more coding required.
An important lesson not only for video games, but for film and TV music, too.

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